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Friday, February 11, 2011

Fidelity



Ok, Blizzard, cover your ears.........   So.  I've been playing the Rift Betas.

KEEP THEM COVERED.  You know what, BLIZZ?  Just leave the room.  It would be better if you just left.  Yeah...

Ok. Now we can talk.

Needless to say I'm feeling a little guilty.  WoW is a jealous mistress. It's like I'm cheating on Bo Derek with Brooklyn Decker.  Well not Bo Derek NOW.  But you get where I'm going.  There's a new, upgraded version of the hot bikini clad blonde in my life and her accessories are... ample.  Wow is classic.  It is fun.  It is streamlined.  It's what all the kids are playing.  But like dear Bo it's getting a little... OLD.

I SEE YOU PEEKING THROUGH THE CRACK IN THE DOOR, BLIZZ.

Sheesh.   But this here Rift MMO may just give the old ball and chain a run for it's money.  The graphics are not per se a mighty artistic achievement but they somehow feel more adult. More mature.  This of course will not keep any 'Fap to Mudkips' comments out of trade chat, but still.  It somehow seems an improvement.  And the talent trees are definitely deep and flexible.  Sorry Bo.  Having a healing melee class with a pet and the possible potential of tanking in the future shows a lot of options.

However.  This does make me a little nervous that they will be sacrificing multiplayer game difficulty in order to provide an individual player with options.  For example, in WoW  there are basic cookie cutter specs that just work.  If you break too far away from the tree you are going to have fail DPS or Healz or Threat.  By giving people a lot of options, there is a lot more room for error in speccing in Rift.  So.  Do they make encounters easier in order to accommodate diversity, or does it become even MORE complicated to put a well balanced team together for raiding? I don't know.  But I am interested to see how this all plays out.

-AND-

While my little blue shammy troll is ... meh... CUTE?

Brooklyn Decker has some gnarly tats.



Just sayin.



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